- Create A HIGHLY INTERACTIVE EXPERIENCE FOR THE USER
- ENSURE THAT THE USER LEARNS SOMETHING
- PRACTICE USABILITY TESTING & HIGH-LEVEL PRESENTATION SKILLS
8 WEEK TIMEFRAME
For this project, we were asked to design a communication tool that instructs people how to do a specific activity and achieve a specific goal, using Figma prototyping. I was part of a 3 person team, and together we came up with the main idea for the project which was that we wanted to teach people how to do the right thing (Our team name: “Eat your broccoli”). We held high-level project proposal presentations, each time proposing three different directions, until we narrowed it down. We decided on a target user and outcome, what specific deliverables we would be creating, and we considered competitive analysis to ensure that our project was unique and relevant. We wrote a topline report for usability testing and worked toward our final presentation deadline.
Click HERE to view the Figma prototype in action.
click here to see the topline report